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Daily Mobile Gaming News

A cleaner daily brief on mobile game launches, updates, and pre-registration moves worth watching.

Borderlands 4 adds sixth Vault Hunter Loveless in 2K update (11th)
News Fri, Sep 11, 2026

Borderlands 4 adds sixth Vault Hunter Loveless in 2K update (11th)

2K announced on the 11th that Borderlands 4 is receiving a batch of new paid DLC and a free 1.10 update, including a sixth Vault Hunter: Loveless the Hacker. The paid packs arriving now are Story Pack 2: FL4K and the Last Resort and Bounty Pack 5: Amara and the Vile Shadows, while the 1.10 patch raises the level cap and applies Vault Hunter balance changes. Story Pack 2: FL4K and the Last Resort sends players to the tropical island Providence for a rescue mission alongside Beastmaster FL4K. The pack’s missions include a volcanic bunker infiltration, jungle exploration using ziplines, and a Digiverse server break-in. Enemies listed for the pack include soldiers in exoskeleton suits who can keep fighting after death, large weapon-mounted mechs, and a miniboss that emerges from Ordonaite-infused lava. The tone leans action-heavy and environmental: expect vertical traversal, tech stealth, and a mix of biological and mechanical adversaries. Bounty Pack 5: Amara and the Vile Shadows centers on dimensional anomalies in Vile Rictor’s old lab on Moon Elpis. It adds repeatable missions, new bosses and minibosses, and several new enemy types. Rewards for completion include a universal Vault Hunter skin, a new vehicle, an ECHO-4 drone skin, teal-tier weapons, and legendary gear. Separately purchasable Vault Card 5 unlocks 24 cosmetic items plus four pieces of equipment that can be option-reset, letting players customize looks and tweak builds without losing gear. The new Vault Hunter, Loveless the Hacker, is presented as an Anshin-born hacker turned assassin who blends biotic abilities with digital weaponry. His kit reportedly summons a virus manifested as a Wyrm onto the battlefield and favors high mobility alongside critical-hit and status-effect playstyles, with particular emphasis on corrosive and radiation damage. The free 1.10 update that accompanies the DLC increases the maximum level cap by 10 and applies balance adjustments across Vault Hunters. Story Pack 1 and Bounty Pack 2 items are also being made available for individual purchase. Takeaway: if you’re chasing fresh progression and new build toys, the 1.10 level-cap boost plus Loveless’s tech-biotic toolkit gives players extra room to experiment, and Vault Card 5’s 24 cosmetics plus four respec-capable gear pieces make visual and mechanical customization easier to own separately.

Granado Espada M adds new region Kielce on the 17th
News Fri, Sep 11, 2026

Granado Espada M adds new region Kielce on the 17th

HanbitSoft has opened pre-registration for Granado Espada M and announced a content update arriving on the 17th that adds a previously veiled continent stage: the new region 'Kielce.' The company said the update will bring a range of new content across the Orpesia continent and opened sign-ups ahead of the patch on the 11th. Alongside Kielce, Granado Espada M will launch a growth-specialized server named 'Oshu' that packs persistent progression buffs. Players on Oshu receive 3x experience in all areas, 2x BIS acquisition, and 3x drop rates in fields and the Leon dungeon. The server also issues exclusive coupons that let users select heroes such as cadet Lionel and Snowflake Montoro, grants daily support items, runs a peso payback event, and gifts myth-grade equipment and myth pets as family-level rewards. HanbitSoft said the update includes a large-scale support campaign for new and returning users, plus pre-registration verification events through the official café to accelerate early progression. Existing-server players are not left out: parallel support events aimed at the current servers will run alongside the new-server incentives, giving returning and veteran accounts extra help during the launch window. A HanbitSoft representative asked players to look forward to the new Orpesia journey and noted that the Oshu server's enhanced benefits are intended to accelerate growth for users participating in the pre-registration and update. If you want a faster start, the Oshu buffs, selectable hero coupons, and peso payback mechanics give concrete shortcuts into high-tier rewards right after launch.

Pocket Worlds acquires Hotel Hideaway, portfolio tops 80m users
News Thu, Sep 10, 2026

Pocket Worlds acquires Hotel Hideaway, portfolio tops 80m users

Pocket Worlds has acquired Hotel Hideaway, the mobile 3D social world developed by Finnish studio Sulake, bringing its social-world portfolio above 80 million registered users. Terms of the deal were not disclosed. Pocket Worlds said Hotel Hideaway has more than 32 million registered users and roughly 300,000 monthly active players; players can continue using the app as normal while Pocket Worlds shares transition details with the community in the coming weeks. Hotel Hideaway launched in 2018 and centers on fashion, collecting, status and live community events, with self-expression and social connection at its core. Pocket Worlds said it plans to bring its operating expertise in virtual economies, creators and community safety to the title. Pocket Worlds CEO Anton Bernstein called Hotel Hideaway "one of" the online communities that has a lasting culture, and said the company wants to invest in the game's core identity drivers such as fashion to help it reach "its next stage of growth." Sulake’s product director Jarkko Kouva praised the role of players and the team in shaping Hotel Hideaway, and said Pocket Worlds "understands social worlds deeply" and shares Sulake's belief in self-expression, connection and community. The studio emphasized that Hotel Hideaway will remain available to players during the handover, with further communications aimed at the community expected from Pocket Worlds soon. Takeaway: Hotel Hideaway joins Pocket Worlds’ existing titles such as Highrise and Everskies, pushing the combined registered-user count past 80 million, while Pocket Worlds prepares to apply its live-ops and creator-economy tools to a game that still maintains around 300,000 monthly active users. Expect operational updates and transition timelines to come directly from Pocket Worlds to the Hotel Hideaway community.

RyzaChat launches today in Taiwan, US, India and Indonesia
AI + Mobile Thu, Sep 10, 2026

RyzaChat launches today in Taiwan, US, India and Indonesia

RyzaChat: AI 與萊莎共譜,專屬於你的一夏夢物語 launched today in Taiwan, the United States, India and Indonesia, SpiralAI announced, following an earlier release in Japan. The app is published by SpiralAI under license from KOEI TECMO GAMES and supports six languages: Japanese, English, Brazilian Portuguese, Indonesian, Hindi, and Traditional Chinese. It's available on iOS and Android, and the official site is listed at https://ryzachat-ai.go-spiral.ai. SpiralAI and KOEI TECMO GUST — the team known for the Atelier (Arland/Ryza) series — developed RyzaChat together, pairing SpiralAI’s in-house SpiralLLM and voice synthesis tech with Gust’s original world and characters. The game uses the first three Atelier Ryza titles’ setting as its stage: Kurken Island and surrounding locales recreated so players can meet familiar faces. All original characters are reported to appear, and the experience centers on conversations with Ryza that animate her expressions and actions in real time. RyzaChat describes itself as a “free-story AI chat RPG.” There is no single pre-scripted plot; instead, player dialogue with Ryza generates the story. Tell Ryza you want to “search the forest for materials,” “learn a new synthesis recipe,” or “try opening a shop,” and the conversation opens tasks and responses. Two interaction modes are available: an RPG mode for driving objectives forward, and a Chat mode for more relaxed, slice-of-life interaction. The game’s systems — movement, gathering, synthesis, shopkeeping and combat — all spring from those exchanges rather than fixed menu commands. Gameplay parameters mentioned by the publisher are surfaced directly in the UI and tied to dialogue choices. Items you acquire via conversation move into a Held Items inventory for later use in talk-driven actions like synthesis or quest turns. Stamina is consumed by exploration and battles, and Ryza will suggest rest or consumables if you tell her you want to stop for a bit; she can also identify missing materials and where to find them. The in-game currency, called Cole, is used for building structures such as boats and houses; asking Ryza “how many Cole to build a house?” prompts a concrete cost-and-materials check. Progression starts with an initial quest Ryza gives players: craft a boat capable of leaving Kurken Island. Gathering materials, consulting with Ryza, and performing alchemy to build the vessel unlocks the world map and allows travel to new regions for more gathering, combat, building, and synthesis. As RPG-mode objectives advance, new quests unlock in sequence and remain conversational: players plan the next goal with Ryza and carry it out through talk-driven actions. The island map is based on the original games’ geography, and different areas yield different materials and character encounters. For players who like specific details: the title is RyzaChat: AI 與萊莎共譜,專屬於你的一夏夢物語, it’s categorized as a free-story AI chat RPG, supported languages are Japanese, English, Portuguese (Brazil), Indonesian, Hindi and Traditional Chinese, and launches today in Japan, the US, India, Indonesia and Taiwan on iOS and Android. If you prefer your RPGs served conversationally rather than with button farms, here you literally push the story forward by talking — and Ryza will tell you where to go, what you lack, and when it’s time to build that boat. Takeaway: your progress and access to Kurken Island’s wider map depend on the conversations you have — craft the boat through dialogue and the world opens, and all core actions from gathering to combat are driven by those same chat exchanges rather than traditional menu commands. That design makes speech the gameplay throttle: say it, and Ryza will turn it into the next step.

Eclipse: The Awakening launches on PC and mobile
News Thu, Sep 10, 2026

Eclipse: The Awakening launches on PC and mobile

Smilegate has released the new MMORPG Eclipse: The Awakening on PC and mobile, with NPIXEL credited as the developer and cross-platform play enabled. The game is available to download from the official PC site, Google Play, and the Apple App Store. Smilegate bills Eclipse as a streamlined MMO experience that keeps core MMORPG mechanics while letting users choose their own pace and play style. The PC build is distributed through the game's official website; mobile players can find Eclipse on Google Play and the App Store. NPIXEL’s design goal, according to the publisher’s announcement, was to preserve traditional MMORPG elements but let players tailor progression speed and play style. Cross-platform support means progress and play sessions can carry across PC and mobile without being trapped on one device. Players who completed pre-registration will find their claimed rewards waiting in the in-game mailbox. The listed pre-registration and cumulative-achievement rewards include a rare-grade transcend summon ticket and weapon appearance selection vouchers, among other items. Those freebies cover both a head start in gear and some cosmetic choice, which should be handy for early progression or for fans who like to customise their character’s look. To celebrate the launch, Smilegate is running six in-game events: a surprise gift from the game director, the Hero’s Path progression track, a seven-day special reward sequence to mark the release, a special growth support package for “saviors,” Dodor’s daily login rewards, and PC café login benefits. Completing event missions lets players earn a variety of rewards, including hero-grade weapons and other in-game items. In addition to in-game activities, Smilegate has set up Google Play payment promotions offering carrier-specific billing discounts and cumulative payment discounts, plus TossPay incentives such as first-payment cashback and point rewards for reaching certain payment thresholds. Smilegate also arranged an offline promotion with the beer chain '생활맥주', which is selling an Eclipse-branded beer item and a set menu at select stores. Buyers of the set menu receive an in-game special coupon, and players who post coupon-use proof on the Stove community can enter a draw for a beer merch set engraved with the game logo. Smilegate’s statement notes the publisher prepared a range of launch events and benefits and says it will listen to player feedback going forward. Takeaway: Eclipse opens with multiple, parallel entry points — pre-registration gifts in the mailbox, six event tracks that reward progression or daily play, payment promotions on Google Play, and a physical retail tie-in that drops in-game coupons — so whether someone prefers short mobile sessions or deeper PC play, there are clear ways to pick up starter gear and cosmetic rewards without relying on a single path.

ARES: THE IRON VANGUARD launches Sept 15 globally
News Thu, Sep 10, 2026

ARES: THE IRON VANGUARD launches Sept 15 globally

Com2uS Japan announced that ARES: THE IRON VANGUARD, developed by SECONDDIVE and serviced by Com2uS Holdings, will receive a global release on September 15. The game will be available on App Store, Google Play and PC, and supports cross-play between mobile and PC platforms. ARES is presented as a stylish action RPG set in an expansive sci-fi world, with a central “suit change” mechanic that lets players switch between two suit types in real time during combat. Players can collect and upgrade gear to shape their own combat style, and choose among four distinct classes — Engineer, Warlord, Hunter and Warlock — each with different traits for tactical play. The publisher highlights console-quality graphics and fast-paced controls designed to reward player timing for dodges and combos, rather than purely automated outcomes. The game includes several action modes beyond on-foot combat: piloting a Goliath for heavy-weapon battles, engaging in aerial fights with the Valkyrie, and using a hoverbike for high-speed traversal. Cooperative multiplayer content is also part of the package; players can team up for raid encounters and a mode named Filgrim Raid to tackle powerful bosses together. Those modes are listed among the title’s headline features and are intended for group play. Com2uS Japan ran an early launch in August across six regions — Indonesia, Malaysia, Brazil, Canada, Australia and New Zealand — to validate service stability and game balance. The company says it used feedback from those early players to improve overall game quality and to prepare content and live operations for the global release. Alongside the launch schedule, Com2uS Japan is accepting pre-registrations and recruiting participants for a creator program; additional details are available on the game’s official website and Discord. Takeaway: ARES will be free-to-play at launch on mobile and PC with cross-play enabled, following an August early launch in six countries that provided player feedback used to refine the game ahead of the September 15 global release. If you follow new action RPGs, the combination of real-time suit switching, four class options, vehicle and aerial combat, plus cooperative raids gives you several distinct gameplay hooks to try once the global servers open.

Apple launches iPhone Duo — foldable iPhone, pre-orders Oct 16, ships Oct 23
News Wed, Sep 9, 2026

Apple launches iPhone Duo — foldable iPhone, pre-orders Oct 16, ships Oct 23

Apple today unveiled the iPhone Duo, its first foldable iPhone, with pre-orders opening on October 16 and initial shipments starting October 23 in Taiwan and over 63 other countries and regions. The company said the device folds to a pocket-friendly 5.4-inch outer Super Retina XDR display and opens to a 7.6-inch inner Super Retina XDR canvas, and will be available in Starlight White and Night Sky starting at NT$74,900 with 256GB, 512GB, 1TB and 2TB storage options. Apple CEO John Ternus called it “the most transformative iPhone since the original,” and the announcement names Touch ID on the side button and eSIM-only design among the device’s core features. Physically, the iPhone Duo aims to balance a large internal screen with single-handed convenience when folded. Closed, the 5.4-inch outer display offers about 90% of the screen area of the iPhone 18 Pro, while unfolded the 7.6-inch inner panel is 50% larger than the iPhone 18 Pro Max. Apple describes a hinge built from more than 100 parts to control opening and support the center of the screen; the inner display is engineered to withstand the wear of daily use. The handset also carries IP68 water and dust resistance and a dual-tone finish: a mirror-polished body and a 3D-printed hinge cover with a contrasting micro‑sandblasted treatment. Under the hood, Apple says the iPhone Duo runs on the A20 Pro chip — the same chip used in iPhone 18 Pro models — paired with an advanced thermal system and a new chip package that connects A20 Pro to a custom vapor chamber. Apple states sustained performance is up to 35% higher than iPhone 17 Pro. The A20 Pro’s display engine drives both inner and outer screens, and the phone houses two high-energy battery cells placed left and right to maximize capacity while keeping the device slim. Wireless design choices include a global shift to eSIM, and Apple’s N1 wireless chip supports Wi‑Fi 7, Bluetooth 6 and Thread, while the new C2 modem uses AI to improve cellular quality and stability. Photography is a major pillar of the iPhone Duo pitch. The main camera uses a new 48MP fused sensor that can produce full 48MP photos and defaults to 24MP capture to keep files shareable. A matching 48MP fused ultrawide supports wider fields and macro shots, and Center Stage on the front-facing camera can automatically frame subjects in any orientation so you don’t have to rotate the phone for landscape selfies. Apple lists several fold-specific camera features: on-device AI called Smart Capture will auto-trigger photos when subjects pose, the outer display can preview high-resolution rear-camera selfies, Duo Dual Preview shows a live preview on the outer screen to help with posing and composition, and a “Look Here” animation plays on the outer display to attract children’s attention. Duo Dual FaceTime enables people nearby to join calls using the outer screen. Software for the Duo is iOS 27, which Apple says is redesigned for the foldable form while remaining familiar. Controls that used to live on the lock screen, Dock and app navigation now appear along the sides; Apple’s first-party apps are optimized and developers can use updated APIs in the latest SDK and Xcode’s Device Hub to adapt apps for the fold. Apple noted third-party apps including Netflix, Zoom and Slack are already using the fold to offer immersive or productivity-focused layouts, and a new Standby mode activates on both inner and outer displays when the Duo is laid down, even without charging. Apple Intelligence enhancements are also listed as a platform-level upgrade for smarter app interactions and photo features such as spatial reconstruction. Apple lays out a long list of durability and materials details: a 5-grade titanium construction, an ultra-ceramic shield front panel branded as Shield 2 with three times the scratch resistance of the previous generation, and an ultra-ceramic shield on the back. The hinge uses a mix of polished and micro-sandblasted titanium parts, and certain hinge covers are 3D printed. Packaging and materials include environmental figures: 35% recycled content overall, batteries using 100% recycled cobalt, and 3D-printed hinge covers made from 100% recycled titanium. Apple also states 60% of the iPhone Duo’s manufacturing process runs on renewable energy and that paper packaging is 100% fiber for easy home recycling, all framed as steps toward Apple’s 2030 carbon-neutral goal. Pricing and timing are concrete: pre-orders begin in Taiwan and more than 63 countries and regions at 8:00 p.m. Taiwan time on Friday, October 16. Initial deliveries start Friday, October 23, with supply to another 28 countries and regions beginning Friday, October 30. The starting price in Taiwan is NT$74,900 and storage tiers are 256GB, 512GB, 1TB and 2TB. Apple also introduced new accessories for the Duo, including a two-sided MagSafe folio available in navy and light tan with an integrated stand. Takeaway: the iPhone Duo pairs a 7.6-inch inner display with a pocketable 5.4-inch outer screen, A20 Pro performance tied to a new thermal and packaging approach, an eSIM-only design, and fold-specific camera and software features — and Apple schedules regional pre-orders on Oct 16 with initial shipments Oct 23 and wider availability Oct 30. Expect the device’s noise to come from how apps and photographers use that dual-screen camera workflow rather than from any single spec on the spec sheet.

Mario Kart World 1.8.0 update adds Super Mario Kart courses
Update Wed, Sep 9, 2026

Mario Kart World 1.8.0 update adds Super Mario Kart courses

Mario Kart World has received the version 1.8.0 update and is available now on Switch 2. The patch adds Super Mario Kart courses into VS Race, Time Trials, and races in Online Play and Wireless Play, and also brings Propeller Rally and Turnip Rally into Knockout Tour. The Knockout Tour changes let players choose Propeller Rally and Turnip Rally if they have previously played one of those rallies in Knockout Tour. The update explicitly lists the SNES courses added to selectable pools: SNES Mario Circuit 1, 2, and 3 for Mario Circuit; SNES Ghost Valley 1, 2, and 3 for Ghost Valley; SNES Choco Island 1 and 2 for Choco Mountain; SNES Vanilla Lake 1 for Sky-High Sundae; and SNES Koopa Beach 1 for Koopa Beach. Item panels will appear on the SNES courses instead of item boxes, while the race that leads to Mario Circuit will retain item boxes. Time Trials got two visible tweaks: each lap time is now shown during runs, and the color for the time difference versus ghost data was changed — faster player times appear in red while slower times are blue. Photo Mode on the pause menu now includes a filter for the frame. Spectator and observation controls were expanded: press Y to switch the camera to the player’s perspective while spectating or playing in races, Knockout Tour, or Battle mode, and press R to view participants’ real-time rankings when spectating. Players who join a room in Online Play or LAN Play can press Y from the pause menu to switch into Spectator Mode, which only allows watching without participating. Room and matchmaking limits have been updated: up to 26 players can now join a room in Online Play or LAN Play, and up to 24 people may participate in the game itself; when there are 24 participants, no additional players can join the room until someone switches to Spectator Mode. Matchmaking math was adjusted too — the amount of rate fluctuation in races now varies according to course length, and the method for calculating rates when scores tie in Battle has changed. Several handling and item-system adjustments landed: slipperiness while covered in Blooper ink was tweaked, the number of wall bounces for Green Shells, Coin Shells, fireballs, ice balls and Boomerangs was decreased, the recovery time after being crushed by a Thwomp was shortened, and the invulnerability window after Boo steals an item was lengthened. Item behavior and UI visibility were also altered. The probability of obtaining items from item boxes in races and Knockout Tour was adjusted, and Auto-Use Item can now be enabled while set to Custom Items. The game now reveals certain items rivals may be holding: Coin, ? Block, Kamek, Blooper, Feather, Fire Flower, Ice Flower, Boomerang, and Hammer. Track navigation was tightened in a few spots: wall riding around the edge of Ghost Valley is no longer possible, and buoys were added to the race routes that lead from Acorn Heights and Dry Bones Burnout to Boo Cinema. Finally, Nintendo fixed a long list of specific bugs, including issues with excessive rail-jump height when swinging the controller, respawn positions after going off-track on certain courses, a Spiny Shell traveling the wrong way along rails, and a series of location-specific problems in Bowser’s Castle, Dandelion Depths, Wario Stadium and Crown City. If you like visuals and notes alongside patch details, Nintendo posted a version 1.8.0 trailer and a new gallery of screenshots. Practical takeaway: with SNES course options added to multiple race pools, fresh spectator controls, and clearer Time Trial readouts, rooms and timed modes behave more predictably now — and the new limits mean hosts should plan for up to 26 room joins with 24 active racers when arranging Online or LAN sessions.

Mabinogi Mobile launches AI Connector (Beta) on the 9th for PC-linked agents
AI + Mobile Wed, Sep 9, 2026

Mabinogi Mobile launches AI Connector (Beta) on the 9th for PC-linked agents

Nexon announced on the 9th that Mabinogi Mobile will open a beta for the Mabinogi Mobile AI Connector, letting players link external AI tools to the game and run the feature first on PC during the trial period. The announcement appears on the game's official website and explains how players can install supported AI tools and enable the connector in the game's Environment Settings > Game menu. The connector lists specific compatible tools: Claude Code, Cursor, Gemini CLI, Windsurf, Kiro, and OpenCode, among others named in Nexon's notice. To use the service players must install a supported AI client on their PC; the game then searches for installed tools and auto-registers connection info. The AI Connector is off by default and can be disabled anytime, and Nexon makes clear any AI usage fees are the player's responsibility. Functions are split into two clear modes: "Ask" and "Assign." "Ask" returns game data without opening screens — like character stats, location, weather and time, currency, inventory weight, quests and daily/weekly missions, nearby NPCs and players, materials, sheet music and instruments. A short question can fetch those details directly, which could save clicking through menus for simple checks. "Assign" lets an AI agent gather materials up to a target amount or move to facilities to perform crafting. It supports monitoring processing progress, picking up finished items, switching or playing instruments, and stopping the agent while it's working. Movement for gathering and crafting uses the in-game 'Spirit Wing', and to prevent unattended automation the connector requires the player to confirm a prompt every hour to continue. Nexon also lists actions the AI cannot perform: listing or buying on the marketplace, growth-related autoplay, payments and cash-shop use, guild expulsion/appointments, sending 1:1 messages, dropping or dismantling items, and linking to external messengers or social networks. The connector only runs while the user is logged in and it will not log in for the player. General chat can be drafted by the AI but only sent after player approval; such AI-sent messages will display a distinct AI icon. On privacy, Nexon says the connector can query nearby players' status but will not forward user-authored content to AI tools. Character names, guild names, and chat content are excluded; party and guild relationship data are sent without names. Minors may need parental consent depending on the AI provider's policy, which Nexon instructs players to verify with each AI service. Nexon promises additional AI features will open after sufficient validation, and the same update will add non-AI convenience tweaks — larger base quantities when using the in-game "How to Obtain" tool, automatic reattempts for dungeon entries without regional tasks, and an Abyss retry option. If you plan to experiment, remember the beta is PC-first, AI costs fall to users, and core actions like marketplace trades and payments remain off-limits to agents.

Apple Arcade adds Pusheen’s Place, River City Survivors and three hits on Oct 1
News Wed, Sep 9, 2026

Apple Arcade adds Pusheen’s Place, River City Survivors and three hits on Oct 1

Apple Arcade will add Pusheen’s Place, River City Survivors and three App Store favorites to its catalog on October 1, Apple announced. Pusheen’s Place is billed as the first officially licensed Pusheen the Cat game, and the new titles arrive on the service with no ads and no in‑app purchases. Pusheen’s Place is an Apple Arcade exclusive where players build a cozy Pusheen playground and collect more than 100 cute cats. The game lets you craft items, decorate themed rooms for popular variants such as Pusheenicorn and Pancake Pusheen, and dip into small casual diversions like Snack Stack, Parfait Pop and Batch Match when you want a breather. Apple positions it among the service’s lineup of calming simulation titles alongside games like Hello Kitty Island Adventure and Cozy Caravan. River City Survivors brings a louder pace: it’s a survivor‑style action entry in the long‑running River City series with waves of zombie enemies. The game offers flashy special moves, random power‑up drops and more than 20 playable characters, including series staples Kunio and Riki. You can recruit up to two AI or player partners to form a three‑member team as you fight through the hordes. Also joining Arcade on October 1 are three popular App Store releases: Terraria+, Touchgrind BMX 2+ and 4 Pics 1 Word+. Terraria+ includes the Bigger & Boulder 1.4.5 update, a Dead Cells collaboration and additional content such as Palworld’s classic Pal, and supports co‑op for up to eight players via Game Center or local Wi‑Fi across over 20 biomes. Touchgrind BMX 2+ brings physics‑based BMX trick gameplay with its signature two‑finger controls, and 4 Pics 1 Word+ supplies the Arcade variant of the long‑running word‑puzzle hit that has challenged more than 400 million players worldwide. Takeaway: Apple Arcade subscribers will get a mix of gentle simulators and louder action on October 1 — including the first official Pusheen game exclusive to the service and three full App Store titles delivered ad‑free and without IAP.