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Daily Mobile Gaming News

A cleaner daily brief on mobile game launches, updates, and pre-registration moves worth watching.

Neverness to Everness nears $50M in mobile revenue within two months
News Tue, Jun 23, 2026

Neverness to Everness nears $50M in mobile revenue within two months

Supernatural RPG Neverness to Everness is on track to reach $50 million in mobile player spending, having generated $42.1 million within two months of its release. Launched in China on April 23, 2026, and globally shortly thereafter, the game has seen Japan emerge as the most lucrative market, contributing $18.3 million, or 44% of total earnings. China follows with $11.5 million, accounting for 27% of spending, while also leading in installs due to its earlier launch. During its initial exclusivity in China, Neverness to Everness achieved $449,000 on launch day, peaking at $685,000 on the second day. Following the global rollout on April 29, daily spending saw a significant boost, reaching $730,000. May 7 marked the first day the game surpassed $1 million in daily spending, and it hit a new record of $2 million on June 3, coinciding with the version 1.1 update. This update introduced two new gacha characters, Lacrimosa and Chaos, along with the new area Sunward Island and additional storyline content. A series of limited-time events, including underground racing, a baking event, and a collaboration with Porsche, have contributed to maintaining player interest and spending. Notably, following the version 1.1 update, the game recorded over $1 million in revenue for five consecutive days. Despite a strong performance in its second month, total revenue for that period was $19.2 million, a 16% decrease from the $22.9 million earned in the first month. Since its launch, Neverness to Everness has provided players with diverse content, from exploring the city of Hethereau to engaging in battles with colorful characters, all while being cheered on by an otter. The details for the upcoming version 1.2 update are expected to be revealed on June 27th.

Brawl Stars Partners with Adidas for Unique Apparel Collaboration
Collaboration Tue, Jun 23, 2026

Brawl Stars Partners with Adidas for Unique Apparel Collaboration

Brawl Stars has officially partnered with Adidas to launch a multi-phase collaboration that integrates gaming, fashion, and live events. This marks the first time Brawl Stars has collaborated with an apparel brand for skin designs. The collaboration commenced with the adidas Starr Cup, a two-week in-game tournament that runs from June 18th to July 2nd. This event introduces a new gameplay mode called Super Ball, which adds keeper bots, charged shots, and timed passes to the classic Brawl Ball format. Players can engage in daily matches, advance through ranked stages, and unlock exclusive Adidas-themed skins. AdiClub members have the opportunity to redeem exclusive in-game rewards such as pins, icons, and sprays via the Adidas app during the tournament. Beyond the game, the partnership will also see the launch of Starr Drop Unlocked, a junior apparel and footwear collection inspired by Brawl Stars characters like Spike, Leon, Edgar, and Nita. This collection, featuring hoodies, T-shirts, track pants, track jackets, and footwear based on the Samba and Superstar silhouettes, will be available in select Adidas stores and online starting August 1st. A second apparel collection is already planned for release in 2027. Additionally, Brawl Stars will be present at Adidas’ Home of Soccer fan event in Brooklyn, New York, on June 20th and 21st. Attendees at this pop-up event in Brooklyn Bridge Park can explore merchandise, participate in gameplay activities, win giveaways, and challenge themselves with the Robo Keeper penalty challenge.

⚡ QUICK BITE Tue, Jun 23, 2026 taptap.io
EA SPORTS FC Mobile has entered a limited beta phase, allowing players to experience new features before the official release. This beta introduces PlayStyles, a system designed to enhance gameplay with 18 distinct styles that influence how players perform on the pitch in various match situations. Each PlayStyle is pre-assigned to players during this testing phase, offering an early look at their unique abilities in action. PlayStyles are categorized across essential game mechanics, including Dribbling, Passing, Shooting, Defending, Physical play, and Goalkeeping. Whether players seek explosive acceleration, precise passing, stronger finishing, or more reliable saves, these styles aim to reflect the unique capabilities of each player throughout a match. Players can start in PvE mode to familiarize themselves with the mechanics of PlayStyles, then transition to Division Rivals to see how these styles affect performance in competitive situations. It’s worth noting that participation in the beta requires a persistent internet connection and acceptance of EA's Pre-release Feedback Agreement and User Agreement. Participants must be at least 18 years old, and any progress made in the beta will not carry over to the main game. The beta is currently available in English only, and players should be aware that EA may collect hardware and software configuration details as part of their participation. As pre-release software, the beta may contain errors and is provided without guarantees. Original source ↗
Hill Climb Racing 3 Soft Launch Expands to Germany
Launch Tue, Jun 23, 2026

Hill Climb Racing 3 Soft Launch Expands to Germany

Fingersoft has officially expanded the soft launch of Hill Climb Racing 3 to Germany, now available for download on Google Play. This latest title in the racing franchise emphasizes real-time multiplayer racing with interactive gameplay during races. The decision to include Germany as the next soft launch market is aimed at gathering valuable player feedback. The expansion follows positive results from the initial soft launch in select countries, where the game demonstrated encouraging engagement and retention metrics. Hill Climb Racing 3 allows players to compete against each other while using in-race actions to influence their opponents, all within quick play sessions designed for both immediate fun and long-term progression. The game features fast-paced driving, player-versus-player gadgets, stunts, and the series' signature humor. Fingersoft producer Daniel Fischer noted that insights from German players will be crucial for future updates and refinements. He remarked, "We’ve seen promising early results from our first soft launch markets, both in terms of engagement and retention. Expanding to a bigger market such as Germany is an important step for us. This is a discerning, mobile-savvy audience, and their feedback will play a key role in shaping the next version of Hill Climb Racing." Fischer also highlighted the significance of German players, stating they are among the most engaged mobile gamers globally and have consistently formed a core part of the Hill Climb Racing community. The studio is committed to introducing new content regularly and is eager to see how German players respond to recent features, with a focus on refining aspects such as difficulty balancing, monetization strategies, localized content, and live events.

News Tue, Jun 23, 2026

Honkai: Nexus Anima Enters Closed Beta Next Month

Hoyoverse has announced that its upcoming title, Honkai: Nexus Anima, will enter closed beta testing on July 9, available on iOS, Android, and PC. This creature-collecting adventure allows players to team up and battle alongside companions known as Anima, reminiscent of the Pokémon formula. The July beta marks the second player testing phase for Nexus Anima, following the limited early 'Nexus Bond Test' that took place in August and September of 2025. Despite the anticipation, Hoyoverse has yet to reveal a global launch window for the game, which will be the third installment in the Honkai series, following Honkai Impact 3rd and Honkai Star Rail. While Hoyoverse has excelled in the open-world adventure category on mobile, the similarities among its games have raised concerns about player cannibalization. In September 2023, it was reported that Honkai: Star Rail achieved remarkable success, generating $1 billion in in-app purchases within five months of its global release. However, the promotion of Star Rail to Genshin Impact players inadvertently shifted high-spending users to a title that monetizes less effectively, resulting in a net decline across Hoyoverse's game portfolio. Looking ahead, Hoyoverse's next project, Zenless Zone Zero, also poses similar risks. According to Appmagic data, Hoyoverse has amassed nearly $8 billion in lifetime in-app purchase earnings across its top four games, but the titles launched after Genshin Impact have not led to overall revenue growth. Genshin Impact remains the leader with an estimated $4.8 billion since its launch in September 2020, while Honkai: Star Rail has earned approximately $1.8 billion since its debut in April 2023. Honkai Impact 3rd, which launched in September 2016, has made around $884 million to date, and Zenless Zone Zero has garnered about $420 million since its June 2024 launch. Additionally, Hoyoverse is developing Petit Planet, an Animal Crossing-like game, which has undergone various soft launches and testing phases recently.

AppsFlyer Secures Over $1 Billion Investment from Major Tech Players
News Mon, Jun 22, 2026

AppsFlyer Secures Over $1 Billion Investment from Major Tech Players

AppsFlyer has successfully secured over $1 billion in funding from investors including Moloco, Google, Meta, and Unity. This financing round values the ad measurement platform at $2.7 billion. The company plans to utilize these funds to enhance its AI-powered ad measurement capabilities and cross-platform attribution services, while also developing support for autonomous marketing and agentic workflows. Each investment represents a minority, non-controlling interest, ensuring that these major tech companies will not receive preferential treatment regarding AppsFlyer's APIs, measurement signals, or attribution logic. AppsFlyer has emphasized that despite this backing, its investors will continue to collaborate with their current measurement providers as well. CEO and co-founder Oren Kaniel highlighted the importance of maintaining independence and neutrality in measurement, citing that this deal is inspired by successful technological evolutions that allow companies to compete while relying on trusted neutral infrastructure. Kaniel stated, "As AI takes over more of how advertising is bought and optimized, the entire digital advertisement industry benefits from signals that are independent, neutral and not shaped by any one interested market participant. This investment is a commitment to that principle." Unity's chief AI officer and senior VP of product and technology also commented on the significance of neutral measurement, stating, "Positioned at the intersection of developers, advertisers, and players, we see first-hand how much trust depends on neutral, independent measurement. AppsFlyer is a trusted partner across the evolving digital advertising ecosystem, and we’re proud to support infrastructure that strengthens transparency and trust across the industry."

Fortnite Hits Over 1 Million Daily App Store Installs Post-Return
News Mon, Jun 22, 2026

Fortnite Hits Over 1 Million Daily App Store Installs Post-Return

For the first time, Fortnite has surpassed one million daily downloads on the App Store, achieving a peak of over 1.2 million installs on May 30th, 2026. This milestone follows Fortnite's global return to Apple's platform on May 19th, 2026, after a prolonged legal battle. Within its first month back, the game amassed an impressive 11.5 million downloads. The surge in downloads during the initial weeks was significant. Fortnite's first week back was its fourth-best ever on the App Store, achieving download levels not seen since 2018. The second week saw even greater demand, with nearly 5 million installs recorded between May 26th and June 1st. Following that, the game garnered 2.5 million installs in the third week and 1.1 million in the fourth. Previously, Fortnite's daily downloads had peaked at 764,000 shortly after its initial release on March 18th, 2018, and had not exceeded 750,000 since then. The recent comeback has been particularly driven by players in Saudi Arabia, which accounted for nearly 2.9 million of the total installs, representing 25% of the global downloads. Mexico followed with almost 2.3 million installs, while the UK contributed 733,000 downloads. Interestingly, the US ranked fourth at 629,000 downloads, despite regaining access to the game in 2025. In terms of revenue, Fortnite generated an estimated $3.9 million in its first month back on the App Store. The US led spending, contributing $2.6 million, followed by Japan at $198,000 and Mexico at $179,000. Player spending peaked at $208,000 on June 12th, reflecting a rise from $79,000 on its release day. This peak in spending coincided with the addition of new items to the in-game shop, including characters Pomni and Jax from The Amazing Digital Circus web series. Earlier this year, Fortnite also collaborated with HoYoverse's Honkai: Star Rail, further expanding its reach.

News Mon, Jun 22, 2026

Blue Reflection Quartet trailer drops, pre-orders now live

Koei Tecmo and developer Gust have unveiled the second official trailer for Blue Reflection Quartet and have opened digital pre-orders for the collection. This compilation includes all four stories from the Blue Reflection series, known for exploring the emotions and relationships of female students, with character design by acclaimed illustrator Mel Kishida. Blue Reflection Quartet aims to enhance accessibility for newcomers while offering deeper insights for returning players. The collection features upgraded textures and new visual effects, like glistening water, enhancing the overall atmosphere. Notably, autosave functionality has been introduced, promising a smoother gameplay experience. The collection includes: - **Blue Reflection**: This console game follows an injured ballerina who uses her abilities as a magical Reflector to forge connections and combat threats to the world. - **Blue Reflection: Ray**: An anime adapted into a condensed game format, where players follow characters Hiori and Ruka as they navigate their memories and confront a rival student intent on reshaping the world. The game includes new short stories and connects with the broader series narrative. - **Blue Reflection: Sun**: Originally a mobile game, its story has been remade for consoles, incorporating systems from BLUE REFLECTION: Second Light. It features 24 new character events and ties into the other series entries. - **Blue Reflection: Second Light**: This console game, released in October 2021, centers on students without memories in a mysterious world. Players venture to reclaim their past while uncovering truths about their reality. The Quartet release adds eight new characters from RAY and SUN to the battle roster. Additional enhancements include increased battle speeds, faster exploration movement, and event fast-forwarding, all designed to improve player enjoyment. A comprehensive database will provide players with detailed character and event chronologies, enriching the experience of the series. An official artwork gallery by Mel Kishida will also be accessible. Digital pre-orders include a bonus set of four special photo frames for use in Blue Reflection: Second Light's photo mode. A free limited-time bonus photo frame, titled Quartet, will be available until August 12, 2026. Blue Reflection Quartet is set for a digital release on July 30 for PlayStation 5, Switch 2, Switch, and PC via Steam, with physical and digital versions available in Japan for PlayStation 5 and Switch.

⚡ QUICK BITE Mon, Jun 22, 2026 taptap.io
Ubisoft Entertainment has released Prince of Persia: The Lost Crown for mobile devices, available for free with an option to unlock the full game through a single in-app purchase. This action-adventure platformer draws inspiration from the Metroidvania genre and is set within a richly crafted Persian mythological world. Players step into the shoes of Sargón, a courageous young hero summoned by Queen Thomyris alongside his allies, the Immortals, on a mission to rescue her son, Prince Ghassan. The journey leads players to Mount Qaf, an ancient city of gods now cursed and inhabited by time-corrupted enemies and hostile mythical creatures. To succeed, players must master unique temporal powers, combat abilities, and platforming skills to execute lethal combos, defeat foes, and restore balance to the world. The mobile version features tailored enhancements, including a redesigned touch interface and customizable controls, support for external controllers, and new automatic modes that simplify combat and platforming sequences. These modes include auto-potion, auto-parry, optional shields, directional indicators, wall grip, and more. The game also supports native aspect ratios from 16:9 to 20:9. Original source ↗
Soft Launch Games from Playrix, Century, Zynga and More
Launch Sun, Jun 21, 2026

Soft Launch Games from Playrix, Century, Zynga and More

A variety of mobile games are currently in soft launch from major developers, showcasing new titles across different genres. This list is organized by publisher, with updates reflecting ongoing changes in testing phases. Bit Odd has introduced its debut game, Bit Odd Field Day, a blend of MOBA and extraction shooter, now in early access in Canada, Indonesia, Malaysia, and the Philippines, with plans for more regions. Blizzard's Overwatch Rush, a mobile-exclusive hero shooter set in the Overwatch universe, is in early development, having reportedly garnered over 10,000 downloads on iOS in the Philippines despite its testing phase. Century Games has launched Just Desserts, a narrative merge game, on Android in Australia, Canada, the Philippines, and the UK. Family Farm Merge combines merge mechanics with farm life aesthetics, currently in early testing across the UK, France, Canada, and Germany. EA has soft launched Plants vs. Zombies 3: Evolved in the Philippines, UK, Malaysia, and Singapore, with announcements on broader rollouts forthcoming. Fingersoft's Hill Climb Racing 3 has introduced real-time multiplayer, now available on Google Play in the UK, Norway, Sweden, and Finland. Garena’s Garena Free City, a GTA-like game, initially soft launched in Argentina and is now seeing downloads in the Philippines, Algeria, Egypt, and additional markets. Hoyoverse has opened pre-registration for Petit Planet, a cozy life simulation game, following several beta tests without a confirmed release date. King and Mojang have soft launched Minecraft Blast as a puzzler in Malaysia and Canada on iOS, although it appears to have been temporarily removed from the store with reports indicating early-stage development. Capcom and Tencent’s Monster Hunter Outlanders is undergoing beta testing, targeting a worldwide release later this year. Pool City – 8 Ball has launched on Google Play in Australia, Canada, China, Indonesia, Mexico, and the Philippines, with an iOS version available in select markets. Limit Break’s Puzzle Panic, a mobile debut from Gabe Leydon’s new company, is currently in limited testing for iOS users in Singapore, New Zealand, and Australia. Miniclip’s Hoverboard Party, an arcade game inspired by Subway Surfers, features multiple mini-games and is currently in soft launch on Android and iOS in the UK, Italy, and Portugal. Pure Crime: Gangster Shooting, another venture from Miniclip, is testing in the UK and Philippines on both platforms. Paint Brawl, now rebranded to include Subway Surfers characters, is also attracting downloads in the UK and Philippines. Rival Nations, a multiplayer war game, has launched on Android in Hungary, Poland, Romania, Serbia, and France. Moon Active’s Family Bay seems to be a sequel to Family Island, set to soft launch in India, Kazakhstan, and Poland. Hole Stars: Puzzle Game, inspired by Voodoo’s Hole.io, is in soft launch on iOS in India, Philippines, USA, UK, and Turkey. Jelly Busters, featuring pixel art and skateboarding jelly cubes, is currently gaining traction on iOS and Android across several countries. Reality Bay, a merge 2 game with a film set theme, has soft launched on Google Play in India, Brazil, and the UK. Yarn It, available only in Israel, resembles Jelly Busters in style. Playrix is making waves with Aqua Match, its underwater match-3 game, available in 12 markets on both iOS and Android. Austin’s Odyssey, another ‘scapes game focused on humor, is live on Google Play in Australia, Canada, India, and the United States. FamilyScapes is in soft launch on Android in the US, Canada, Australia, Indonesia, and India, leaning into family drama narratives. Match Around, merging match-3 and merge-2 mechanics, is generating downloads in India and Indonesia, also set for soft launch in Australia, Canada, and the US. Questbound, a squad battler with a fantasy theme, is live on Android in Australia, Canada, India, Indonesia, and the US. Roomscapes is also gaining downloads in several markets on Google Play. PlayStation Mobile’s Ratchet & Clank: Ranger Rumble is now playable in France and other regions like Denmark and the Philippines. Rovio has ventured into match-3 with Angry Birds Match World, currently available on iOS in the Philippines, UK, Australia, Canada, and Finland. Angry Birds Rush is in early testing on iOS and Android in the US, and Bloom City Match has launched in multiple countries on both platforms. Sonic Blitz is attracting players in Brazil and the Philippines with its character-collecting format. Lastly, Supercell is preparing for the soft launch of Boat Game, a third-person looter-shooter, while Hay Day Match, a spin-off from the original Hay Day, is being developed by Playabit.