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Daily Mobile Gaming News

A cleaner daily brief on mobile game launches, updates, and pre-registration moves worth watching.

Epic Seven starts 8th‑anniversary update on 28th, adds Moonlight hero Lizette
News Fri, Aug 28, 2026

Epic Seven starts 8th‑anniversary update on 28th, adds Moonlight hero Lizette

Smilegate announced on the 28th that Epic Seven has launched a major 8th‑anniversary update and event series, kicking off with a new side episode and a fresh Moonlight hero. The update’s first playable chapter, released on the 27th, is titled "실낙원" (Paradise Lost) and revisits Epic Seven’s earliest in‑world age while telling the human backstory of the familiar character Kairon. All dialogue in the episode is fully voice‑acted to boost immersion. The update adds the Moonlight hero Lizette, presented in the episode as part of the goddess Diche who descended in human form to stop the world’s destruction. Lizette’s kit leans into that restoration narrative: she begins battle with four stacks of "divinity," can spend those to revive fallen allies, and her third skill, "Converged Time," triggers a Time Rewind effect for the whole team if she still has divinity—returning allies to their start‑of‑battle state. The announcement frames her role around sacrifice and restoration; her mechanics give players a powerful team‑reset tool when timed correctly. Quality‑of‑life changes and new PvP content arrived alongside the episode. The auto‑battle/"Battle Delegate" system now runs while offline and collects rewards automatically, and equipment management gets two small but practical tweaks: auto‑sell and auto‑extract for gear. On the live‑match side, World Arena gained a new mode called "Call of Chaos," a faster, casual ban/pick format where each side fields three heroes and wins by destroying the opponent’s rear guardian first. Each match can be twisted by a match‑wide power called "Destiny," which promises unpredictable swings in outcome. Epic Seven’s 8th‑anniversary celebrations include multiple layered events and guaranteed freebies. From August 27 to October 29 (63 days), the game delivers 20 free Covenant summons per day for a total of 1,260 free summons across the event window. Players who log in will also receive the Luna Bunnygirl concept skin for Majestic New Moon—this skin was tied to the hero who topped the 2025 popularity poll. A new popularity vote is running this year; voting yields "8th‑anniversary coins" that can be exchanged for items such as a 5‑star hero summon ticket and special 8th‑anniversary illustrations. A retrospective event titled "Shining Moments" layers play‑to‑progress missions over the anniversary: completing missions grants points that unlock a timeline of the game’s service history alongside tiered rewards. The reward ladder includes a limited 5‑star hero selection ticket, assorted growth materials, and a Moonlight 5‑star selection specifically for the Natalon Academy world. The overall 8th‑anniversary update began rolling out on the 27th and will continue in stages; players can find detailed patch notes and event pages on Epic Seven’s official community and YouTube channel. Takeaway: if you want the new Moonlight utility and the biggest chunk of free summons, be active between August 27 and October 29—Epic Seven is handing out 1,260 free Covenant summons across that period, plus login rewards and selection tickets tied to the anniversary events.

Naphora Games enters soft launch with three mobile titles
Launch Thu, Aug 27, 2026

Naphora Games enters soft launch with three mobile titles

Naphora Games has entered soft launch with three original mobile titles, launching Content Creator Mansion, Arototo and Grapplo worldwide on Google Play. The Riyadh-based studio released the trio across idle tycoon, puzzle and endless runner genres, and told PocketGamer.biz a fourth game is due to soft-launch in late September. The three releases follow a company-wide rebuild that began after mid-2025. Until then, Naphora operated mainly as an investment label supporting external studios and providing central services. In July 2025 founder and executive chairman Saud Alblehed and co-founder Abdullah Almuhanna brought in Charles Bussy as partner and managing director to redesign the studio and its long-term strategy. Under the new model Naphora moved to developing, owning and self-publishing original games from Saudi Arabia for global audiences. The studio now operates with fewer than 50 employees and says it emphasises talent density, individual ownership and rapid execution. Almuhanna said, "We had always believed in small teams, short development cycles and early validation. The difference was deciding to build the entire company around those principles ourselves." Naphora expects two more soft launches in Q4 2026 and a total of six soft launches under the new model by the end of 2026, though not every title will be taken to global launch. With under 50 staff and a roadmap that counts six soft launches through 2026, the studio is choosing small teams and selective global rollouts as its operating playbook — lean teams, multiple experiments, and only some games moving past soft launch.

Atelier Resleriana ends Japan service Nov 25, 2026
Update Thu, Aug 27, 2026

Atelier Resleriana ends Japan service Nov 25, 2026

Koei Tecmo announced that Atelier Resleriana: Forgotten Alchemy and the Polar Night Liberator will end service in Japan on November 25, 2026 at 4:00 PM JST. The game launched in Japan on September 23, 2023 and received a global release in January 2024; the global version already closed in March 2025. Paid sales for Lodestar Gems and other paid items stopped on August 27, 2026, but existing paid currency may still be spent until service termination. Refund applications for unused paid Lodestar Gems open on November 26, 2026 and run through February 24, 2027; free Lodestar Gems are not eligible. The app will remain available for download and distribution until February 24, 2027, the same date the refund window ends. The development team will ship several final updates: Chapter 33 of the main story, “Our Future,” guaranteed ★3 character and SSR Memoria gachas, and three third-anniversary Special Battle events. The studio also plans adjustments to login bonuses, daily missions, shops, recipes, exploration, and other systems during the final months. A dedicated third-anniversary website goes live on September 23 and will host short stories and retrospectives covering content not shown in the main scenario. The official Discord will stop accepting new posts on September 30 and will close with the game on November 25. If you have paid Lodestar Gems sitting in your account, remember they remain spendable until service ends and can be refunded by submitting an application between November 26 and February 24.

Where Winds Meet hits 100M players, Hidden Mountain finale launches Sept 16, 2026
Launch Wed, Aug 26, 2026

Where Winds Meet hits 100M players, Hidden Mountain finale launches Sept 16, 2026

Where Winds Meet from NetEase Games and Everstone Studio has passed 100 million players worldwide, and the game will close the Hidden Mountain arc with Chapter 3 on September 16, 2026 — a finale that puts the protagonist face-to-face with Qianye, the figure tied to the Blissful Retreat tragedy. The announcement arrived alongside a new Hidden Mountain Finale trailer and the Gamescom Awards 2026 nomination for Best Mobile Game. Chapter 3 is presented as the final chapter of the Hidden Mountain storyline, where rival factions make their last moves and players confront Qianye. The September 16 update will add two special bosses and two open-world field bosses, plus additional activities and gameplay features NetEase and Everstone have not yet detailed. Before that, the game will introduce the Bamboo Cut — Draught martial arts set on September 3, a Jackie Chan Drunken Master–inspired fighting style built on irregular movement and heavy strikes. Action direction for Where Winds Meet has expanded with Yuen Woo-ping joining as Global Action Consultant; the announcement calls out his film credits, including Crouching Tiger, Hidden Dragon, The Matrix, and The Grandmaster. The studios also described an Extraction Mode in development, where encounters can be handled through direct combat, stealth, environmental disguises, or by collecting treasure while avoiding fights — no release date given. Meanwhile, the Ghost Month seasonal event is live, bringing horror-themed content drawn from Chinese folk culture and supernatural legends into the game's Jianghu setting. Where Winds Meet is available on PlayStation 5, Xbox Series X, and PC via Steam, as well as iOS and Android. If you want the new Bamboo Cut set on September 3 and the final showdown with Qianye on September 16, pick your platform now — the finale drops during Gamescom week and adds multiple new bosses and activities across all supported systems.

Roblox opens MENA headquarters in Riyadh
News Wed, Aug 26, 2026

Roblox opens MENA headquarters in Riyadh

Roblox will establish its Middle East and North Africa regional headquarters in Riyadh as the company expands its investment in Saudi Arabia, the firm told PocketGamer.biz. The new Riyadh office is intended to support Saudi Arabia’s creator ecosystem and the country’s ambitions to become a global gaming hub, and has support from the Ministry of Investment of Saudi Arabia, Riyadh Creative District and the General Authority of Media Regulation. Saudi Arabia ranks among Roblox’s top-grossing and most popular markets, with creator earnings in the country rising 59% year-over-year. Roblox also reported that creators worldwide earned more than $1.5 billion in 2025. Locally, Roblox has already been active: more than 700,000 Saudi high school students took part in the inaugural Play to Learn competition, and the company has an education-focused partnership with Savvy Games Group to teach STEM skills to Saudi students, creators and studios. Roblox’s MENA and Türkiye GM Mohamed El Sheakh commented on the Riyadh decision, saying it reflects Roblox’s long-term investment and commitment to supporting the Kingdom’s digital economy objectives under Vision 2030. Saudi Esports Federation chairman HRH Prince Faisal bin Bandar bin Sultan added that Roblox’s local presence “represents the type of long-term investment that will help establish Saudi Arabia as a global hub for the gaming industry.” Takeaway: with formal backing from several Saudi bodies and an existing Savvy Games Group partnership, Roblox’s Riyadh HQ directly ties its regional operations to education, creator development and the Kingdom’s Vision 2030 goals.

Moloco: 2,500 of 190,000 2025 mobile games surpassed 500,000 downloads
Launch Wed, Aug 26, 2026

Moloco: 2,500 of 190,000 2025 mobile games surpassed 500,000 downloads

Moloco reports that out of 190,000 mobile games released in 2025, only 2,500 exceeded 500,000 downloads in their first year — the company based its analysis on 55 new game launches that together generated more than $1.5 billion in IAP revenue from over 20 million payers. The dataset also shows the average time to reach $20 million in IAP and subscription revenue fell 21% between 2022 and 2025. IAP revenue per install among US users rose 126% between 2021 and 2025, Moloco found. The report separates titles into Whale-Driven and Volume-Driven monetisation patterns: Whale-Driven games saw average revenue per paying user (ARPPU) climb 250% from month one to the end of the first year, while Volume-Driven titles recorded a 25% ARPPU lift over the same period. By month 10, the top 5% of payers accounted for 81% of revenue in Whale-Driven games and 54% in Volume-Driven games. Moloco highlights user-acquisition and creative strategy differences in breakout launches. Of seven breakout titles in the sample, 94% of launch-month UA spend used ROAS objectives versus 65% for other launches. Breakouts ran an average of 93 distinct creatives compared with 37 for other launches, and 47% of their creatives were introduced during months seven to 11 versus 27% for the rest. Only 15% of eventual whales in Whale-Driven titles made their first purchase during the launch month, calling attention to later-stage monetisation and sustained UA. Takeaway: big early download counts were rare in 2025, but the fastest money came from a smaller group of high-performing launches that leaned heavily on paid acquisition, many creative variants, and monetisation that built up across the first year — a combination that turned a top 5% of payers into most of the revenue for Whale-Driven games.

Silver City drops new PV at gamescom Opening Night Live, unveils 'Silver Palace' multiplayer
News Wed, Aug 26, 2026

Silver City drops new PV at gamescom Opening Night Live, unveils 'Silver Palace' multiplayer

Elementa’s open-world action RPG Silver City (built in Unreal Engine 5) aired a new PV during gamescom Opening Night Live and used the final 15 seconds to reveal a fresh multiplayer mode called "Silver Palace." The developer lists iOS, Android and PC as platforms for the project, and the trailer leans heavily into a dark, fairy-tale horror tone. The PV opens in a dim surgical theater where Dr. Faro dissects a strange liquid-silver body as medical tools clatter and silver fluid seeps from the corpse. The scene cuts to a female detective threading through tight alleys; brief combat clips show characters Eshli, Kurati and Red Rose moving with quick, lethal choreography. Trailer flashes include boss fights labeled "Life and Death" and "Cinderella," intercut with recurring surgery-room shots, and finally the silver corpse shatters, the fluid splashing across the room. After that cliff, the trailer switches to multiplayer footage: the detective-led party splits into different rooms, eerie monsters appear, and the group raises firearms to push through successive threats. The character designs keep a refined, storybook look while the enemies are grotesquely twisted, a contrast the art direction leans on. The PV closes on a bloodstained "House of Greed" title card and leaves several narrative threads unresolved. Elementa is bringing Silver City to gamescom with a playable booth that includes a playtest area, stage program, photo zone, guest appearances, cosplayer interactions and original merch giveaways. Attendees who complete designated on-site tasks can claim the exclusive goods. If you want hands-on time, the booth plan gives a clear route: playtests, stage events and merch pickups all run inside the gamescom presence.

Monster Hunter: Traveler unveils original Elder Dragon “光稜龍” at gamescom 2026
News Wed, Aug 26, 2026

Monster Hunter: Traveler unveils original Elder Dragon “光稜龍” at gamescom 2026

Monster Hunter: Traveler, developed by TiMi Studio Group with IP supervision from Capcom and published by Garena, premiered a new original Elder Dragon called “光稜龍” during gamescom 2026 and opened pre-registration on Google Play and the App Store. The announcement arrived alongside a reveal trailer shown on the gamescom stage and the game’s store pages went live for reservations at the same time. The reveal trailer begins with a mysterious aurora and then the island’s legend walks — or, rather, glides — into view. “光稜龍” is described as an original Elder Dragon for Traveler with massive wings whose membranes emit arrow-like beams of light; from afar the creature looks like a sun suspended in the sky. The trailer shows the dragon watching adventurers calmly before turning into a sun-like conflagration that scorches the surroundings, and the narrative notes sightings are rare and mainly preserved as old oral lore on Eso Island. The dragon’s light doesn’t only change the weather. The trailer and accompanying notes say the emitted light transforms island monsters into new variants called “融光種,” altering both appearance and behavior. Familiar series faces listed for Eso Island include 火龍 (Rathalos), 雌火龍 (Rathian), 角龍 (Diablos), 鋼龍 (Kushala Daora), 蠻顎龍 (Barroth) and 滅盡龍 (Fatalis), with some appearing specifically as these light-infused variants. That promises different combat patterns and new challenges tied to the dragon’s influence. Pre-registration on App Store and Google Play is live now. A milestone event is running alongside reservations: when combined pre-registration and official social follow targets are reached, all players will receive 20 permanent recruitment tickets, SR adventurer “菈雅” and additional rewards after launch. The publisher says full milestone conditions, reward distribution method and event details will be published in later official announcements. If you care about the milestone prizes, the concrete move is simple: reserve the game on your device’s store and follow the official social accounts — those two actions push the milestone counter toward the 20 permanent recruitment tickets and SR “菈雅” reward that will be granted after launch.

HoYoverse’s Petit Planet launches this Winter on PC and mobile
Launch Tue, Aug 25, 2026

HoYoverse’s Petit Planet launches this Winter on PC and mobile

HoYoverse’s Petit Planet will launch this Winter on PC — via a standalone client and the Epic Games Store — and on iOS and Android, with additional platforms in development. Closed beta registration is open now for the game’s "Coziness Test," and participants are chosen from players who complete the registration questionnaire. Players begin with a single planet whose vitality, called Luca, changes its appearance and can alter elements. Daily activities include planting crops, fishing, beachcombing, mining, cooking, and crafting, and resources are gathered from different ecosystems for use in customization and recipes. Characters can change clothing, decorate interiors, and arrange outdoor areas with themed furniture. Neighbors arrive with their own personalities, stories, and goals and can be invited to settle on the player’s planet; relationships progress through conversations, gifts, and interactions. The game also sends players off-planet via Starsea Voyages, where Neighbors travel to different Islets to find rare creatures, recipes, resources, and new characters. Multiplayer and social features center on the Galactic Bazaar, a shared hub for meeting other players, joining festivals, and spending time together. If you care about social play, Petit Planet puts meeting, trading, festivals and co-op exploration into the core loop across PC and mobile builds, and you can try for a beta slot by filling the Coziness Test questionnaire.

PUBG Mobile Light opens pre-registration ahead of November launch
Pre-registration Tue, Aug 25, 2026

PUBG Mobile Light opens pre-registration ahead of November launch

PUBG Mobile Light has opened pre-registration on Google Play and the App Store, with a wider launch scheduled for November and closed beta testing available in selected countries. The game is developed by Lightspeed Studios and the pre-registration rollout began today. Lightspeed Studios says PUBG Mobile Light is built to reduce strain on players’ devices while keeping the core PUBG Mobile experience. The Android build requires around 1GB of storage and the iOS build is approximately 2GB. Players will be able to choose which content to store on their devices, a detail that should help save space without forcing players to delete everything. PUBG Mobile Light includes Erangel and offers the same combat experience as the standard game, rather than trimming features the way PUBG Mobile Lite did. Players can transfer existing items, outfits and other cosmetics by logging into their PUBG Mobile accounts, so progress and wardrobes follow you over. Updates for PUBG Mobile Light will be released alongside PUBG Mobile, letting both versions receive new content at the same cadence. If you use a lower-end phone but don’t want to lose your cosmetics or synced updates, PUBG Mobile Light is the explicit option: smaller installs, Erangel and account continuity, with beta access already rolling in some regions.